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The player page

Click a name anywhere in the dashboard — the Players table, Worth watching, a sign, a report — and you land on that player’s own page, /admin/servers/.../players/..., instead of a modal that used to cover only notes and flags.

Six sections, each loaded separately. If one is slow or fails, the rest of the page still works.

Their name, avatar, Steam ban flags, when they were first and last seen on this server, their session count and playtime.

The first thing on the page, because it is the question you usually arrived with: what has this person actually been doing?

A one-line summary — how long they were online, the monument they spent most time around, whether they sat near anybody else’s base, kills, deaths, raids — and then the detail underneath. The window is 48 hours by default, with 24 hours and 7 days beside it.

What it can show:

  • Online time, from their session history.
  • Monuments, with roughly how long they spent at each.
  • Bases they are not authorised on — tool cupboards they neither own nor hold auth on, that they spent time within 40 m of. This is a distance and nothing more. Plenty of innocent reasons put somebody outside a door; it is a place to start looking, not a finding.
  • What they crafted, biggest first. Often the most telling thing on the page — two C4 at 3am says more about the next hour than any number of kills says about the last one.
  • Kills and deaths, with the weapon and the range.
  • Raids they took part in.
  • Where they last slept.

Position history is thinned as it ages. The last hour is recorded every 2 seconds; by the time a day has passed, only one position every 2 minutes survives, and after a week it is deleted entirely. So the time spent at a place is approximately right, and it gets rougher the further back you look — somebody who ran through a monument in 90 seconds yesterday may not appear there at all.

The card says so, and it tells you when thinning has left it less history than you asked for.

Kills, crafts and raids are exact. Those are recorded as they happen and are never thinned, so the clock in the fights and crafts lists is the real one.

The button in the header opens the live map with this player selected and their recent path already drawn — no card in the way, since you have just read it. It works the other way too: clicking a player on the map opens this same summary there.

Notes, flags, and the moderation history — the same panel that used to open as a modal, now living on the page instead. Nothing about what it shows changed: notes and flags are still scoped to this server alone.

The raw numbers behind Worth watching for this player specifically — hits, headshots, kills, distance, sulfur gathered, time to first kill. Counts and sums, never ratios, for the same reason the queue itself works that way: the sample size matters as much as the number.

The same five measurements compared across other wipes — this player’s other servers, and optionally the wider CerebRUST network. See your network signal for the full explanation from the player’s side; everything there applies here too, including the appeal (Reviewed — fine on their record stops this server’s wipes counting towards it, everywhere).

Who this player is Steam friends with, and whether any of them play on servers you can reach.

CerebRUST has quietly kept a record of Steam friend connections for months, refreshed roughly hourly, and this is the first place it is shown. Two lists:

  • Play here too — friends who are already players on a server you administer, named with which server and when they were last seen.
  • Other connections, collapsed by default — everyone else. Just a name and how long they have been friends (or when they stopped being friends), pulled from Steam’s own public API. Never a server. A friend who plays on somebody else’s server looks identical here to a friend who plays nowhere on CerebRUST at all — you learn a public fact about this player and nothing whatsoever about anyone else’s server.

A private or never-checked friends list looks the same as an empty one. The page says when it was last checked, so “nothing here” and “we have not looked yet” stay distinguishable even though Steam does not tell us which is which.

This section is not affected by Reviewed — fine — who somebody is friends with is not a claim about them, so there is nothing to withdraw.